Nothing but one-sentence looks at last week’s Indie Games.
![]()
Avatar Meet Up Live!
A chat room where Avatars perform a random standard action every half second or so, or you can make your Avatar perform a selected standard action at will. 80 Points.
![]()
Avatar Quest
Timed path-finding puzzles starring your Avatar. 240 Points.

Drunk Zombies
Like a non-animated, simplified, slow moving, zombie version of Astrosmash. 80 Points.


Earth Shaker
A Boulderdash variant from the Speccy, re-purposed for XBLIG. 80 Points.

Hang ‘em High A Hangman Game
Hangman with phrases and a western theme. 80 Points.

Hockey Fights
Slightly more complex than the fights in Blades of Steel. 80 Points.

Inevitable Outcome
Day-cycling, slow moving, twin-stick, alien slugmonster arena shooter. 240 Points.

iRiS 2.0 – Visualizer Studio
Making your own music visualizers is cool! 400 Points.

Kollectiv360
Slide tiles, match colors, and try to manage the empty spaces. 80 Points.

Missing Reel
B-Movie themed, twin-stick, multi-player arena shooter. 240 Points.

Samurai vs Zombie
Muddled button-masher zombie slasher. 80 Points.

Snake4D
Snake “360″ would be a far more accurate (though already taken) title for this screen spinning snake game. 80 Points.

Yet Another Zombie Defense
Perspective impaired twin-stick zombie arena shooter with minor tower defense elements. 80 Points.

Your Doodles Are Bugged!
Draw paths to lead the bugs to the honey, like Lemmings crossed with Yoshi’s Touch ‘n Go. 80 Points.
Other posts you might find interesting:
- Week 65 Round Up Perhaps somewhat wordy sentences about last week’s few Indie Games...
- Week 72 Round Up More than twenty new Indie Games? That can’t be, I...
- Week 76 Round Up Indie Games encounters a wild Round Up. Indie Games uses...
- Week 78 Round Up I’ve read that at any given time there are in...
- Week 79 Round Up May 16-22, 2010 The recent deluge of Indie Games continues!...
- Week 82 Round Up June 6-12, 2010 Another bucket-load of titles poured into the...
- Week 83 Round Up June 13-19, 2010 Been a bit ill. A bit low...
- Week 88 Round Up July 18-24, 2010 Ooh, look: I’ve grouped the titles by...
- Week 89 Round Up July 25-31, 2010 And now, we are caught back up....
- Week 91 Round Up August 8-14, 2010 (I only said that thing about the...





Your Doodles Are Bugged is really fun. I’m not winning any speed races in it but I’m working my way through the levels.
Other than doodles nothing really grabbing my attention. Lack of Live multiplayer is saddening to me. I had a lot of fun with Creed Arena and ZP2K9. More multi please devs!!!
I think the reason alot of game are not including Live support is simply because the way it seems alot of the public views Indie Games. Alot of people from what I’ve heard will not spend more than 80 points. And if thats the case, then developers are going to be less likely to put in the extra effort for Live support to turn around and have to sell it for 80 points in order to be competitive. I’m sure that there will be and are exceptions, but I think this is definitely becoming the norm.
I think a lot of developers are realizing that there is little point in including Live support when it is rather difficult to find an active game even in the most popular titles.
Heck, I have a hard enough time finding active games in retail and Arcade titles once they are no longer ‘new’.
Good point. But I’m such a junky for quirky multiplayer games.
Yeah, true enough.
Why is my comment awaiting moderation for 2 days now?
Any new poster’s comment must be approved to filter out spambots. If you’ve used a different e-mail this time, you’re ‘new’.
Then it’s just a matter of one of us getting around to checking.
Implementing even offline multiplayer for an 80 point game is really pushing it for me. It may increase sales somewhat, but there’s a ceiling for game purchases outside of Ska Games.
The thought of implementing online multiplayer for anything below 400 points just pisses me off. =p