
Sometimes games don’t need all the bells and whistles under the sun to be enjoyable. Sometimes just doing what they do and doing it well is far more than enough.
There’s not a whole lot of words you can write about Along Came A Spider, it’s a simple thing indeed. You play a spider (I know, you couldn’t work that out for yourselves at all could you?) trying to negotiate a floaty web in a void thing, collecting flies en route. That’s really about all there is to it. You cling to the web in a variety of different ways, go from left to right and get to the end trying to fall off as few times as possible.
Not that it really matters if you fall off because you’re just placed back at the last checkpoint to try again. It’s a game that wants you to see all that it has to offer and y’know, that’s really cool with me. I like that sort of thing.
As you progress, your little spider pal gets a few new powers to try out, the leaps get trickier and the level design requires you to think a little bit more about your next leap. There’s the odd boss battle along the way but they’re not really anything to get too excited about, the platforming is where it’s at here and this wibbly wobbly web is one to come back to until you get through each and every level.
Lovely, really. 400 Points is perhaps a bit on the pricey side but it’s a spend that you’re unlikely to regret.
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Looks really good! I will check out the demo for sure.
[...] Along Came A Spider [...]
I may consider getting this, but 400 points is putting me off at the minute. Especially when I could get Splosion Man this week for the same price. It does plays well, how big is it does anyone know?
I went to look for it but didn’t see it up.