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17 responses to “Through the roof or through the floor?”

  1. Dave Bonner

    I believe that you’re spot on with these observations.

    I’m not particularly happy about selling my game for 75p a pop, after all the blood and sweat (and recently, tears) that have gone into it’s development, which means that I’ll actually have to *raise* my price in October (which I don’t want to do either).

    However – I’m hopeful, very very hopeful, that the new dash update MS have planned soon will bring the Indy Games into the spotlight. Or at least, raise awareness among the average xbox 360 user who probably doesn’t even know that the service exists at the moment, by making the Indy Games section easier to get to, and spot in the first place.

    So far I’m quite dissapointed with the number of downloads we seem to be getting vs. the number of XBox 360 LIVE users.

    Hopefully MS intend to promote Indy Games a bit more later this year and help bolster sales for us developers.

  2. fog

    Speaking as a developer I’m very much in two minds about this.

    In theory the new lower price point will just encourage a wave of cheap rubbish and crap apps, however that seems to be the case already so I’ll let it slide.

    I was actually targeting 200msp for my game, but I’m still worried about the removal of the higher price point. Sure there are few games released for 800 msp’s and even fewer that can justify it, but I’m concerned the enforced lower maximum price point will now be a barrier to better quality games from small pro developers appearing on the service as it’s now no longer financially viable. And these are exactly the sort of developers and games that could improve the image of the channel and therefore benefit everyone.

    It does look like Microsoft have looked at the App Store, seen the success of the lower pricing there and copied it, but as the article points out there are a number of pretty major differences between it and XBIG. Active user base, ease of use (could Microsoft make it any harder?) and visibility are all crucial.

    The App Store icon is on the first screen of every device and everything, regardless of developer, genre, pricepoint etc. is in the same location. On the 360 XBIG is kept very separate from everything else so it’s only people specifically looking for XBIG that end up there. Very few people just browsing will ever see the XBIG section never mind your game.

    And that’s without taking into consideration all the Apple adverts where the App Store is the major selling point. Have Microsoft even mentioned that XBIG exists?

    Still, I’m now very tempted to release a few smaller “demo” projects at 80msp that otherwise would never have seen the light of day. :)

  3. juice

    Hmm. There’s an interesting article on gamasutra at the minute which shows that the average prices for XBLA games has increased over time – not altogether surprising, given that the size, complexity and “professionalism” of the titles has increased over time.

    App store comparisons aside, dropping the ceiling for XBIG titles to 400 means that they will no longer be seen as competing directly with XBLA titles. Which is hopefully a good thing, as it means Microsoft may be more willing to promote XBIG games.

    There’s still the issue around market saturation and limited search capabilities, but we’ll have to wait for the next dashboard update to see if the new ratings mechanism can make any difference…

  4. 9572AD

    There isn’t a game in existence that’s worth less than 1200 Points (to use a more universal currency value), IMO. Any less of a return than that, and the creator has essentially donated his efforts.
    I am more likely to venture my capital toward a game if the price is lower, however, as is everyone else.
    If the creator can amass more than 15 times the sales by charging 1/15th of an adequate price, then it is a good idea for him economically.

    But it still devalues his work.

    (And I don’t think the level of exposure XBLIG have will garner nearly enough sales to justify that devaluation.)

    1. Jim Perry

      “There isn’t a game in existence that’s worth less than 1200 Points ”
      I don’t see how you can say this with a straight face if you’ve seen the catalog for XBLIG!

      1. 9572AD

        I’m not talking about whether of not I’d be interested in buying it, I’m simply talking about effort.

        Though there are a handful of titles I’m not so sure had any.

  5. RainbowDespair

    I actually think this is a fantastic change all around. I was thinking about releasing a text based choose your own adventure style game on the service, but I felt that $2.50 seemed a little high for a game without graphics. $1, on the other hand, would be a perfect price point, the very definition of an impulse buy.

    I also know that some developers felt restricted by the requirement that they had to charge at least $5 if their game was over 50MBs so the fact that the barrier has dropped to $3 is great news for them.

    If you want to charge $10, well, your game needs to be really good. If your game is really good, then you should really be talking to Microsoft about getting on XBLA. Having a distinct price distinction between the open channel (Indie Games) and the professional channel (XBLA) is a very good idea and will probably result in better promotional support from Microsoft for the open channel since it won’t be directly competing against XBLA.

    And I know as a consumer, this is fantastic news. There are plenty of games on the service now that I wouldn’t be willing to pay $2.50 for, but I would definitely snap up at $1 like Monaco 360.

    1. 9572AD

      No, sorry.

      Getting your game on XBLA requires an investment of more money than I have to spend in TWO years’ time. I’d rather eat.

      It’s in the neighborhood of $3000 just to get your ESRB rating, and that’s just the content rating for the US. Europe has a different ratings board (or several). You have to pay (undisclosed amount) to sign up as an XBLA developer. You have to pay (undisclosed amount) for the development hardware. You have to pay (undisclosed amount) for each time you get MS’s certification testing, and you will fail it more than once.

      There’s no good reason an indie developer shouldn’t be allowed to charge a reasonable amount, aside from that it’s MicroSoft’s court and they make the rules.

    2. fog

      “If you want to charge $10, well, your game needs to be really good. If your game is really good, then you should really be talking to Microsoft about getting on XBLA.”

      It’s funny how a $10 game on the 360 is now considered bloody expensive and therefore must be good enough to be published by Microsoft, when $10 for a PC indi game is still seen as relatively cheap.

      Lowering the minimum price point might make sense in some cases, but removing the option of the higher price will have a detrimental effect on overall quality IMO. Let the customer decide whether something is worth the price or not.

  6. Brass Wolf

    It overall means that IG ain’t worth putting a lot of effort into. Which is exactly why dabbling in PC development is a good option.

    However, if you crank out small, but all around good and replayable games, then I don’t see why you shouldn’t profit well from it. Most developers haven’t released those though. Most games don’t have a reason to come back to them. Once you try the trial, you either like it or don’t. The only benefit from most games released when you buy them, is that you can play them without a time limit, but what good is that if you don’t like the game in the first place?

    We need more reasons for people to download the games. I’m gonna try out a method later this year, but in general, people should take notes from commercial games, especially those released in the 90s. They have a lot of things IG titles don’t(like a good single player campaign).

  7. RainbowDespair

    Several games have already dropped to 80 pts. Some of the more noteworthy games at the new $1 price tag include:

    Couple Sudoku, Beat Blox, Zoomaroom, Drum Kit, bricks4ever, sin(surfing), and The Ballet of Light & Shadow.

  8. 5 Bargain Xbox Indie Games You Should Buy: XNPlay

    [...] be aware (if not, why not?) the launch of the rebranded Xbox Indie Games service brings with it a cavalcade of new prices. The lowest tier being the bargaintastic 80 points mark. Naturally, even at 80 points some stuff is [...]

  9. SamIAm

    They should have added the new price points in addition to the old ones. instead, they removed options, rather than adding options.

  10. Eclipse

    This really sucks, Microsoft destroyed ANY possibility to have better games on the service with this move.
    Now they’ll get only the finest crap.

    Who develop an interesting game for less than 400ms? I’d rather develop it for Iphone, or sell it on PC via a digital download service at this point.
    Do not forget that MS takes a share of your earnings too, so you have to sell a *shitload* to make some real bucks.

    With the “indie games” name change and the users rating i was thinking they really want to give the service a new spin, trying to get rid of the crapware. Now they just did the worst move they could.

    Be happy to buy your next “4D Cyber Racer” at 400ms… I’m so out.

  11. Brass Wolf

    Well, you can always develop a game this way: 1$=.5 hours of gameplay. That way, you don’t have to put much effort into your first game, and constantly expand your catalog using your codebase.:)

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