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	<title>Comments on: Kodu Game Lab</title>
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	<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/</link>
	<description>Xbox Indie Games News and Reviews :: XBLIG / XNA / XBLA / XBOX360</description>
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		<title>By: Alex</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-3645</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 04 Oct 2009 22:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-3645</guid>
		<description>Can we make a tower defence on this?</description>
		<content:encoded><![CDATA[<p>Can we make a tower defence on this?</p>
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		<title>By: John Bruce</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2737</link>
		<dc:creator>John Bruce</dc:creator>
		<pubDate>Sat, 04 Jul 2009 05:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2737</guid>
		<description>Oh, thanks for clearing that up.  That explains why sometimes you see games that are over 50MB selling at 200 points.</description>
		<content:encoded><![CDATA[<p>Oh, thanks for clearing that up.  That explains why sometimes you see games that are over 50MB selling at 200 points.</p>
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		<title>By: darthuvius</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2734</link>
		<dc:creator>darthuvius</dc:creator>
		<pubDate>Fri, 03 Jul 2009 22:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2734</guid>
		<description>I think the reason its not on XBLA is because its not a game. and also perhaps budgeting and certification concerns. 

I like making games with Kodu, I have also made a game with XNA game studio. Kodu is easier ;) Some of the Kodu games I have tried are far better than a lot of the games currently on the community games channel. I hope the Kodu team expands on this project a lot.</description>
		<content:encoded><![CDATA[<p>I think the reason its not on XBLA is because its not a game. and also perhaps budgeting and certification concerns. </p>
<p>I like making games with Kodu, I have also made a game with XNA game studio. Kodu is easier <img src='http://www.xnplay.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Some of the Kodu games I have tried are far better than a lot of the games currently on the community games channel. I hope the Kodu team expands on this project a lot.</p>
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		<title>By: Developmental Games</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2731</link>
		<dc:creator>Developmental Games</dc:creator>
		<pubDate>Fri, 03 Jul 2009 12:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2731</guid>
		<description>Ah - touché - I wasn&#039;t aware of that. ;)</description>
		<content:encoded><![CDATA[<p>Ah &#8211; touché &#8211; I wasn&#8217;t aware of that. <img src='http://www.xnplay.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Spyn Doctor</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2729</link>
		<dc:creator>Spyn Doctor</dc:creator>
		<pubDate>Fri, 03 Jul 2009 12:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2729</guid>
		<description>The 167MB download is not &quot;special treatment&quot;. Two reasons:

First, the 150MB limit applies to the packed .ccgame file that is uploaded by the developer. This file then gets &quot;processed&quot; by the framework in some manner (unpacked/repacked/framework files added, whatever), so the actual game size on the service is usually larger than the submitted .ccgame&#039;s size. So any developer who submits a .ccgame which is close the the 150MB limit will probably end up with a game on the service that seems to be larger than this limit.
Second, it&#039;s not very well known, but the 167MB size that the Xbox dashboard displays actually isn&#039;t the download size at all, but it is the size that the data will take up on your storage device *after* download, i.e. also after unpacking. So it might be that the download is actually smaller, but after installation the game then takes up 167MB on your device. It&#039;s this number that is displayed by the dashboard (MS seems to think that consumers don&#039;t care about how much data actually goes over the wire, but rather how much space the game will take up on their device).

So you simply can&#039;t make any assumptions about the original size (in regards to the 150MB limit) from viewing the game size that is displayed by the dashboard.</description>
		<content:encoded><![CDATA[<p>The 167MB download is not &#8220;special treatment&#8221;. Two reasons:</p>
<p>First, the 150MB limit applies to the packed .ccgame file that is uploaded by the developer. This file then gets &#8220;processed&#8221; by the framework in some manner (unpacked/repacked/framework files added, whatever), so the actual game size on the service is usually larger than the submitted .ccgame&#8217;s size. So any developer who submits a .ccgame which is close the the 150MB limit will probably end up with a game on the service that seems to be larger than this limit.<br />
Second, it&#8217;s not very well known, but the 167MB size that the Xbox dashboard displays actually isn&#8217;t the download size at all, but it is the size that the data will take up on your storage device *after* download, i.e. also after unpacking. So it might be that the download is actually smaller, but after installation the game then takes up 167MB on your device. It&#8217;s this number that is displayed by the dashboard (MS seems to think that consumers don&#8217;t care about how much data actually goes over the wire, but rather how much space the game will take up on their device).</p>
<p>So you simply can&#8217;t make any assumptions about the original size (in regards to the 150MB limit) from viewing the game size that is displayed by the dashboard.</p>
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		<title>By: Developmental Games</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2727</link>
		<dc:creator>Developmental Games</dc:creator>
		<pubDate>Fri, 03 Jul 2009 09:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2727</guid>
		<description>I&#039;ve had a little play round with it, and yeah, I guess it&#039;s a nice visual bit of pseudo-code which will hopefully get quite a few people interested and raise the profile of the platform as a whole.

It&#039;s nice that the player is able to experiment and make Kodu the experience they want it to be. For example, while playing with one of the built in shooter games, I decided I didn&#039;t like how damage was working and within ten seconds, I&#039;d changed it to how I wanted it to be. :)

But I&#039;d have to disagree with the &#039;no special treatment&#039; bit I&#039;m afraid - it appears to be a 167MB download. :O</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a little play round with it, and yeah, I guess it&#8217;s a nice visual bit of pseudo-code which will hopefully get quite a few people interested and raise the profile of the platform as a whole.</p>
<p>It&#8217;s nice that the player is able to experiment and make Kodu the experience they want it to be. For example, while playing with one of the built in shooter games, I decided I didn&#8217;t like how damage was working and within ten seconds, I&#8217;d changed it to how I wanted it to be. <img src='http://www.xnplay.co.uk/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I&#8217;d have to disagree with the &#8216;no special treatment&#8217; bit I&#8217;m afraid &#8211; it appears to be a 167MB download. :O</p>
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		<title>By: oddbob</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2726</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Fri, 03 Jul 2009 02:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2726</guid>
		<description>Steg, that&#039;s a perspective thing though. If you can&#039;t do anything then something like Kodu is liberating, y&#039;know? And if you hit the wall, by then you&#039;re ready to move on to something else. If you don&#039;t and you&#039;re happy to tinker, it&#039;s still a win.

Fog, I&#039;ve designed just the system you want. It&#039;s a monitor with a boxing glove in it. What happens is when someone makes a shit design decision, it comes out and punches them in the face. Harsh, but it might just work! I tested it on the guy who wrote Rick Dangerous. He&#039;s dead now :(</description>
		<content:encoded><![CDATA[<p>Steg, that&#8217;s a perspective thing though. If you can&#8217;t do anything then something like Kodu is liberating, y&#8217;know? And if you hit the wall, by then you&#8217;re ready to move on to something else. If you don&#8217;t and you&#8217;re happy to tinker, it&#8217;s still a win.</p>
<p>Fog, I&#8217;ve designed just the system you want. It&#8217;s a monitor with a boxing glove in it. What happens is when someone makes a shit design decision, it comes out and punches them in the face. Harsh, but it might just work! I tested it on the guy who wrote Rick Dangerous. He&#8217;s dead now <img src='http://www.xnplay.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: 9572AD</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2724</link>
		<dc:creator>9572AD</dc:creator>
		<pubDate>Thu, 02 Jul 2009 20:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2724</guid>
		<description>It&#039;s got more in common with S.E.U.C.K. than with GameMaker, methinks, but it&#039;s a decent introduction to programming concepts.</description>
		<content:encoded><![CDATA[<p>It&#8217;s got more in common with S.E.U.C.K. than with GameMaker, methinks, but it&#8217;s a decent introduction to programming concepts.</p>
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		<title>By: Harry</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2722</link>
		<dc:creator>Harry</dc:creator>
		<pubDate>Thu, 02 Jul 2009 10:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2722</guid>
		<description>If I were younger I&#039;d be all over this. Wasted many hours on Click and Play back in the day.

For visibility, I hope it doesn&#039;t drown but in fact helps to garner more interest for the Indie Games section. Who knows!</description>
		<content:encoded><![CDATA[<p>If I were younger I&#8217;d be all over this. Wasted many hours on Click and Play back in the day.</p>
<p>For visibility, I hope it doesn&#8217;t drown but in fact helps to garner more interest for the Indie Games section. Who knows!</p>
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		<title>By: fog</title>
		<link>http://www.xnplay.co.uk/2009/07/02/kodu-game-lab/comment-page-1/#comment-2721</link>
		<dc:creator>fog</dc:creator>
		<pubDate>Thu, 02 Jul 2009 10:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=3001#comment-2721</guid>
		<description>Tricky one this.  I&#039;m clearly not the target audience for this so it&#039;s difficult to judge just how effective it is as a tool.  However, as mentioned in the review, anything that makes it easier for non programmers to create a game should be applauded.  And if it&#039;s a stepping stone to &quot;proper&quot; coding then all the better.

Right now it doesn&#039;t matter how great a game idea you have, if you can&#039;t code to some extent then it&#039;s almost impossible for those ideas to become reality. If Kodu helps address that imbalance in any small way then that can only be a good thing. (I wish there was an equivalent tool to help all the great coders I&#039;ve seen over the years who haven&#039;t got a clue about game design, but that&#039;s a different topic.)

TBH the example games I played in Kodu were poor, however, as LBP has shown, users imaginations will soon be doing things the developers never dreamed of.  It&#039;s just a shame there&#039;s no easy way to distribute anything you produce and that IMO is Kodu&#039;s biggest failing and another problem with XBIG.</description>
		<content:encoded><![CDATA[<p>Tricky one this.  I&#8217;m clearly not the target audience for this so it&#8217;s difficult to judge just how effective it is as a tool.  However, as mentioned in the review, anything that makes it easier for non programmers to create a game should be applauded.  And if it&#8217;s a stepping stone to &#8220;proper&#8221; coding then all the better.</p>
<p>Right now it doesn&#8217;t matter how great a game idea you have, if you can&#8217;t code to some extent then it&#8217;s almost impossible for those ideas to become reality. If Kodu helps address that imbalance in any small way then that can only be a good thing. (I wish there was an equivalent tool to help all the great coders I&#8217;ve seen over the years who haven&#8217;t got a clue about game design, but that&#8217;s a different topic.)</p>
<p>TBH the example games I played in Kodu were poor, however, as LBP has shown, users imaginations will soon be doing things the developers never dreamed of.  It&#8217;s just a shame there&#8217;s no easy way to distribute anything you produce and that IMO is Kodu&#8217;s biggest failing and another problem with XBIG.</p>
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