Our other sites: Retro Remakes | Bagfull Of Wrong |

11 responses to “UnRevolutionary”

  1. fog

    Reading that had me thinking you were being unusually harsh, but on reflection you’re just highlighting niggles that I found myself so I’m finding it hard to form a reasonable case for the defence.

    In theory I like the idea of the RPG elements myself, but how you integrate them into the gameplay successfully and then show that in an 8 minute trial I’ve no idea. I found the movement sluggish, but is that just because it needs to be levelled-up?

    I think the full game could be good, however I’ll admit that’s more in hope than based on anything in the all too brief trial experience.

    It has to be said the loading times are freakin amazing. The longest I’ve come across in an Indie Game so far and for what? You know they are bad when you try and hide them behind a mini-game. It had me thinking of Delta’s Mix-E-Load, but it’s not the 80’s anymore.

  2. RainbowDespair

    As a huge fan of both dual stick shooters and RPGs, I highly enjoyed this game’s demo and will be buying this game the next time I have points. Yes the action elements aren’t as good as Geo Wars 2 (but what game is?) and the initial load times were pathetic, but the gameplay was solid, the visuals decent, and the game offers plenty of customization for both your abilities and the game’s difficulty.

    And actually, Geometry Wars with a full fledged RPG esque upgrade system (and not that pathetic halfhearted system they used in Galaxies) would be practically my dream game. So put me in for a big fat hairy Oh Yeah!

  3. RobF

    I wouldn’t say Galaxies is half hearted, more streamlined to fit the system – its main beauty is that although the helper stuff is there for you to purchase, you can quite happily blast on through without it. It is bloody imbalanced though, once you’re powered up it becomes an absolute walk in the park and the challenge just disappears. Not that it stopped me chasing the number one spot for a while :D

    One of the innate problems with wedging RPG elements into an arcade shooter is that the game has to sort of bend around how you choose to play and the more variables you introduce into a shooter, the more awkward it becomes to achieve something truly playable.

    It’s a genre that works best (IMO) when it’s streamlined – be that to fit a scoring mechanic(s) or to encourage certain styles of play (see Radiant Silvergun for an attempt to meld a certain level of complexity to things).

    I’m sure it can be done, mind, I’ve just not seen much that succeeds to date.

    Oh, there’s plenty of modern arena shooters different to and as good as GW btw – MattV’s ‘Troid is lovely as is Fog’s Echoes and it’d be totally ignorant of me to not mention either Neon Wars for a remarkable lesson in how to add a casual slant to the genre or on the other end of the scale Mark Incitti’s Atomhex for how to completely weird things out. Oh yeah, and the now long in the tooth but rarely bettered Spheres Of Chaos. All great stuff and all won’t exactly break the bank either :D

    1. 9572AD

      Even most RPGs have trouble dealing with variable levels of player power.

  4. Billy

    I heard there’s a patent on mini games during loading and fear of litigation is why you don’t see more of that

    But then again there’s a patent on ghosts (as in the racing kind)

  5. Z'

    Eh, I really liked this game. The presentation outside of the loading is pretty professional, with a consistent art direction and appropriate music. I actually thought that the leveling helped the game, I wouldn’t call it an RPG but more of just basic ship customization. You can level up different stats (ship speed, rate of fire, etc.) along with putting points into special abilities, which you’ll use quite a bit and will plan your runs around them, which does increase playability since using different abilities will change the way you play the game. Quite often I found myself just wanting to go forward so I could level up and keep getting stronger, it’s pretty satisfying. Hell, even when you wipe you get a free life to keep going so you rarely find yourself hitting a frustrating wall.

    The 50 levels also have variety, there are the standard arena levels, levels where you face chokepoints and kill enemies to advance, race levels where you have to hit checkpoints while facing enemies, and boss levels with some clever designs. The later enemies are pretty interesting and require you to move and shoot in different ways, with the later levels requiring a lot of concentration and figuring out priority.

    I really thought it was one of the better twin-stick shooters, and I’d almost say that it’s one of the best games I’ve played on the service. I’ve played my fair share of twin-stick games, but this one really had me hooked, and it’s one of the few community games that I’ve spent as much time with as with retail releases.

  6. nrXic

    I thought the graphics were pretty good actually.

    Super Stardust HD on PSN did a good job of “leveling up” your abilities while maintaining a fast paced shooting game.

    If the pace was slowed down to the point where strategy was emphasized I could see how the RPG elements could have helped out.

    I’m not too keen on dual stick shooters that have the enemies hunt you down like no tomorrow (most are like that)…so I had to pass on this. But I have to say my impressions were largely positive when playing the demo. The load times though…the fact that you HAD TO LOAD THE LOADING SCREEN was one of the most ridiculous things I’ve ever seen, heheh.

    But yeah…I would think that even if the RPG elements didn’t work out that well, you could still play it as a Dual Stick shooter and still have fun with it.

  7. 9572AD

    I can’t really comment on how well the actual game handles anything, but the demo makes your ship seem woefully underpowered and 3/4 of your special abilities fairly useless. It’s all about dropping turrets, which seems a bit passive for a shooter.

  8. AdamTheOtaku

    I liked this game. It’s one of the few XNA games I thought was worth buying. It has a fair amount of depth for a Geometry Wars clone.

  9. Anchorcast

    I think it’s a great game and I like their additions and tweaks to the Geometry Wars formula; fair point about the load times aside, I couldn’t disagree with your review more. A large part of the appeal here is that action RPG-like gradual build-up of your abilities and power, and it’s quite addictive. But the action isn’t bad, either–there’s a good amount of variety as you progress through the game, and some neat ideas that I’ve never seen before in the genre.

    And yeah, I do think it’s worth the 400 MS points in addition to Geometry Wars 2, though not instead of it.

Leave a Reply