
If I had to sum this one up in one word, it would have to be Nuketacular.
This game rocks, it has the overall polish and atmosphere that other video card games lack and it does what most others don’t – make the most of the medium.
For you see this is no ordinary card game, one that you could play around the table at home, no no. Where this game really shines requires the use of the curvy slab of plastic and circuitry you and I call a 360 controller, but I’m getting ahead of myself so I’ll settle down and get into the review.
Basically at its core, Nuke Your Neighbor from developer SD Ruthless is a mash up of Uno, Rummy & Switch but it does it with a delicious twist.
Just like Uno, there are Wild cards – Jacks, Reverse cards – Aces, Skip cards – Sevens, Draw Two cards – you guessed it & the namesake card the NUKE – which is this games equivalent of the Draw Four card in Uno except you must draw…wait for it…FIVE CARDS! That is an unadulterated game-turning-on-head card right there and it rears it’s big carnage rendering head on a few occasions per round ensuring that the result of any given round is never a foregone conclusion.
Like those other games the winner of a round is whoever can get rid of their cards first, sounds simple right?
Well on top of all those special cards flying everywhere making things interesting, whenever someone gets down to their last card instead of having to simply press the “Uno” button like a certain unnamed XBLA title, they must enter a randomly generated combination of face buttons, sounds simple right?
Well on top of entering the combination, the player must beat all the other players to the punch as whenever someone reaches the final card every player has the combination on the screen and it is a race to enter it first. If the player with one card left doesn’t enter it first then two more cards are automatically added to their hand from the deck and they must regroup and try again.
Sounds simple right? Well on top of…oh no actually that part is pretty simple…but damn is it FUN.
Then there is Wild mode, ah beautiful Wild mode. Enter the combination first, nuke someone or make someone draw two and you get a bonus block. Accumulate three bonus blocks in a round without being nuked, made to draw two or losing the button combination battle that you started and you go into Wild mode. Once in Wild mode your name catches on fire and every card you play is Wild, meaning it doesn’t matter what card it is, you can play it. This adds extra importance and focus to the combination battles, which compliments the best aspect of this title well.
The only things I would have liked to see are CPU avatars for a bit more personality, some tense music during play & a tutorial mode for people (like me) who like to get stuck in without having to read a manual first.
For 400 points you might think it’s a little expensive for a video card game, but for the hours of entertainment potentially to be had with online play, if you are the type of gamer who likes to chill but not completely chill then this is the perfect choice.
It has a perfect balance of a traditional card game, fast paced action and strategy all with a pickup and playability (especially if you know how to play Uno and who doesn’t?) that earns it the prestigious honor of being the best video card game – nay the best card game – I have played in my entire career.
Well done Mr Ruthless, well done.
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I had not discovered Wild Mode when I perused this Trial, so I suppose it’s not just a pointlessly minor Uno variant as I had thought.
I still feel that the card display is too small for a standard playing card layout, and stylized cards would also help with keeping all the specialty cards straight.
I totally agree it would make it even easier to pick up and would add even more original style, hopefully in an update…
First off, cheers for such an encouraging review, I’ve seen reviews on here before and figured you’d rip me a new one, but you didn’t, thanks very much.
There is one small but important component of game you forgot to mention, the 2′s! When someone plays a 2 the next player ,must either play a 2 or draw 2 cards, but wait, there’s more… If they play a 2 then the next player after them has to play another 2 or draw 4 cards, and so on, I’ve seen it as high as 14 cards, but since there’s a total of 3 decks that means there’s a total of 12 2′s, which is a potential of 24 cards, shoot, I shoulda made that an achievement.
I just submitted a new version of Nuke you Neighbor into the peer review process. I spent several weeks changing the network code to enable the ability to join a session in progress for custom matches (this is not enabled for Ranked matches to preserve the integrity of the stats) plus i fixed some minor visual defects and added a few small changes to help clean things up, but unfortunately, no background music during the gameplay and no new card art.
I have to say I totally agree that the game still needs a song during gameplay, sometimes it tends to feel a bit desolate when no one’s on fire and it’s been a while since you’ve heard a nuke. Plus the card art could help to spice it up as well. I was planning on the new release “currently in review” being my last one, but in light of your input I think I may just have to do one more update.
For those of you who have puchased the full version and are trying to find an xbox live match, please check the community games new releases and http://www.LucidVisionGames.com/News.aspx for news on the next release of Nuke your Neighbor or message my gamertag RuthlessSD and we’ll get a game going.
See you online.
P.S. We’re 1 month into the development of a new game, not a card game this time, but it is guaranteed to have that “gameplay” element to it that makes it, well, a game. Keep an eye on http://www.LucidVisionGames.com for a sneak peek of the next game from the maker of Nuke your Neighbor.
Version 1.4 is now available in the marketplace.
Custom xbox live matches are now joinable in progress, plus several other additions have been made to enhance your gaming experience. Please make sure you delete the previous version before downloading the update.
If you have any suggestions on how to make the game better we’d love to hear them. Please post your suggestions at http://www.LucidVisionGames.com/PostFeedback.aspx