
Not to be confused with Chucklevision, obviously.
Ah, it feels like only yesterday that myself and good pal Mr Goring decided to trawl over a certain major portal picking out the low hanging fruit to laugh at. Worryingly, that was actually two years ago and I don’t even have the excuse of being drunk to excuse the time lapse.
Anyway, for those of you who never took the time to treat your ears to the joys of the Arsecast (not to be confused with a football podcast of the same name), one of those games that we picked out and pointed our oh so hilarious (read: tired and frustrated due to technical woes) fingers at was a Spot The Difference game (it’s about 42 minutes in and contains muffled swearing, so beware).
Easy target? Yeah, definitely. But come on, if you seen this screenshot you’d need to say something, right?
Anyway, DoubleVision is, yes you guessed it friends, another Spot The Difference game and thankfully one with, from my time spent with it, no such bizarreness. The principle is, as you’d imagine, pretty darn basic. You’re presented with two photos and one will have some edits done to it so that it’s different. You have to spot the difference! It’s almost as innovative as Click The Spot.
Y’know, it does what it says it does pretty well all told, but there’s one massive problem. If you’re going to be staring at something for a reasonable length of time, I find that it usually helps if you’ve got something attractive to stare at (don’t try this on the subway, folks). All the pictures featured in DoubleVision are like a trawl through somebodies most mundane photograph album. Oh look, a picture of a chap on a horse. Oh look, a parked car. Oh look, a field… it’s either blandness incarnate or one of the finest subversions of gaming that we’ve hit upon yet.
As well as the main game of Spot The Difference, there’s also a puzzley hidden object type thing. Again, it all feels a bit low rent. I realise that currently the art budgets for hidden object games are what we could politely term “bloody well obscene” but given (as I said above) you’re looking at one picture for a fair old time – a Photoshop filtered picture of some leaves doesn’t seem to quite cut the mustard…
I came away from my time with DoubleVision not feeling like it was a bad thing, just that in the places where it really should be trying it didn’t. There’s nothing visually that gels together – there’s about 40 zillion different fonts, a brick wall to stare at most of the time and the odd photoshopped duck. The whole thing desperately needs a lick of paint. It’s a sad day when a black and white Spot The Ball pic in the back of a newspaper from 1979 looks better than a 2009 computer game, y’know.
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Thanks for the review and I’m happy to hear you really liked it!
I have planned an update for the highscores in game so that you will be able to share your scores over live in a peer to peer fashion.
This should be ready soon.
Where is the music from? It sounds like very old PC tracked demo music!!!