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10 responses to “Untitled Prologue”

  1. 9572AD

    Yep, it’s a non-shooty horizontal scrolling shooter with one enemy type that moves right to left and a Hanna-Barbera style looping background of utter madness.
    After several minutes of tedium, I think there was supposed to be a boss battle, but the game boots you out at that point to make you buy it.
    I tend to doubt that boss battle will make it worth the play time to get there, much less worth the money.

  2. John Bruce

    This game physically assaulted me.

    OK, maybe not physically, but never before have I experienced the feeling many people complain of, of feeling dizzy or experiencing a headache after playing video games. I thought decades of gaming had made me immune.

    This game broke that trend.

    I had to take a painkiller and lie down for half an hour before the effects of trying really hard to actually see and play this game wore off. Apparently, sufficiently concentrated awfulness has negative effects on health. Or maybe it was just extreme brain-warping and eye strain from trying to distinguish the important bits of the game from the hideous, technicolor-vomit background. (And if you think I’m kidding about the vomit, check out a few screenshots. What screenshots won’t convey is the way it warps slightly as it parades across your screen.)

    The baffling thing is that the game is more polished than many of the other Community Games. It’s like someone managed to faithfully follow the checklist for making a polished game with nice menus and whatnot, but frgot to actually make a game to polish.

    I would almost suspect this game of being some kind of artsy exploration of just how bad you can make a game without making it completely unplayable. As it stands, this game is only 99% unplayable, or 100% unplayable if you value your health.

  3. John Bruce

    OK, here’s a great example about how awful this game is – see that screenshot heading the article? The main character is in that screenshot somewhere; can you see him? Can you see where your character is? How about an enemy? Is there an enemy about to destroy him?

    All-in-all, a great review, though. Dragging Dennis Greenridge into it was a great way to say something meaningful while spending as few words as possible on the game itself. The poignancy of ending that long, wistful diatribe with the bullet-to-the-heart of the unspeakable disappointment that is this game was quite palpable. (Though I was briefly afraid you were going to tell me that this game that leaves people physically ill was the result of one of Mr. Greenridge’s ideas. I’m glad to see that’s not where you were going.)

  4. DarthCheesiest

    Like one of the previous posters, It confused my eyes and brain somehow, not in the same way a dimly lit FPS with a wide view angle would make me feel sick. I think the contrast of having a very sharp crystal Nik-nak/Guyver type character against the slightly blurry and fast moving background through me.

    I think it is a shame, there are at least nice touches.

  5. nrXic

    On the other hand…games like this remind me why I love this site so much. Heheh. Beautiful writeup.

  6. Brass Wolf

    The truly awful revelation about this game was, that if the background was darker/foreground objects were lighter, more people might actually enjoy playing this POS on a stick!

    *sigh*

    I wish I was more motivated to finish a CG.

    1. 9572AD

      I feel ya.

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