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10 responses to “Valhyre”

  1. oddbob

    There’s a great trick where you can quite happily run around the entire map with the camera under the floor too. Oh, and the rotten collision detection that means you can either fall through the bridge (I spent a great deal of time laughing with just my head sticking out between the rafters) or get stuck in places it looks like you should be able to fit through.

    “Needs work” would be my favourite understatement of the day.

  2. Devilduck

    Cool Someone took a look at Valhyre Deathmatch. Quick question so I can pin point the problem, which map were you in and at the edge, looking toward the center and performance went to 5FPS?

    there was some reports of frame rates of 15-20 FPS in the jungle map but never 5FPS so I need to see what is happening. Thanks

  3. Devilduck

    Thanks will look into that.

    Where you able to work the flight mechanics?

  4. Devilduck

    okay, will add a better flight mechanics tutorial to the list,

    To fly, you start high, press forward to run then hit the A button to jump. at that point the left thumbstick becomes your flight controller, if you press up, the bastlur will tilt downward and gain momentum, if you pull back on the thumstick the bastlur will pull up. If you have momentum from your downward movement when you do this, the bastlur will climb to a higher point than started from, but if you hit anything the bastlur will land on the ground.

    best place to practice this is on the mines map or the canyon map. The village and jungle maps are for more advance flyers as they have lots of trees to get in your way. You dont have to hold the A button its just to jump and get you going.

    So in essence, find a high point, run forward and jump, release A button, Left thumbstick is now flight control. you push forward to dive, pull back to climb, to climb you need momentum from a dive.

    Thanks for taking the time to check out Valhyre

  5. fog

    It might be a good idea to add an option to invert the y-axis too as it was unplayable for me. Or better still, check the users default control options in their profile and match those ;)

  6. Devilduck

    already done, it will be in the update.

  7. Devilduck

    Just wanted to give everyone here a heads up.
    Valhyre has been updated with the following changes

    Added function to read gamertag profile option of Y axis invert. So the function of the Y axis on the camera control will be read from your profile

    Changed the village, temple and woodland maps to increase playablity

    Fixed holes in terrain on the Canyon and temple maps

    Added speed boost power up for the nilbog character

    Added the option to automaticaly cycle the maps when a match is complete

    Changed the method of terrain generation to increase performance

    Increased the damage bastlurs do slightly

    increased the number of power up spawns

    Fixed some graphical glitches in the Mine map

    Fix some typographical errors and text alignments

    Added Dpad support for menu options.

    These changes will make the game more enjoyable, if get the update redownload Valhyre, we now have the ability to run a continous matches so you should beable to find a match in the full version.

    Thank you

  8. Painball: XNPlay

    [...] Community Games service. If you are looking for a deathmatch type game on the CGs try Battle Havoc, Valhyre [...]

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