
Hex tiles, the last resort of the strategy freak and Napoleon. It’s odd that on the same day I was perusing over an interview with one of the Popcap top brass which (amongst other things) discusses the bizarre psychological properties of hex tiles amongst the casual audience that I should find myself sitting in the comforts of my sofa watching a number of hex tiles rotate around the screen. Odd in the sense of “not really odd at all but I’m really at a loss on how to open this review” obviously.
Landmark is a game (barely) that presents you with the opportunity to match a series of miniature landmarks that for some unknown reason reside upon a set of rotating hex tiles. Match 2 landmarks together and… well, you’ve matched 2 landmarks and you should give yourself a pat on the back. Match all the landmarks (for those with mega purchasing power – that’s 9 sets of landmarks, the fun never ends here…) and you win. I really hope you weren’t expecting anything else because that’s pretty much it. Depending on your skill setting the board either stays still, rotates occasionally or always rotates. Aaaaaaaaand yup, that’s Landmark in its entirety.
My favourite part of the game was trying to work out precisely what each landmark is supposed to represent. In the snippet of a screenshot pictured above, I do believe you can see Southport, Blackpool Tower and Colditz. Geography. That’s my middle name.
Landmark is 200 points and will likely last you less than the time trial allowance. Your call.
This title was 200 Points at the time of writing this review but has since been reduced to 80 Points.





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