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	<title>Comments on: Dr. Popper</title>
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	<description>Xbox Indie Games News and Reviews :: XBLIG / XNA / XBLA / XBOX360</description>
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		<title>By: Bill Reiss</title>
		<link>http://www.xnplay.co.uk/2008/12/22/dr-popper/comment-page-1/#comment-361</link>
		<dc:creator>Bill Reiss</dc:creator>
		<pubDate>Tue, 06 Jan 2009 02:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=521#comment-361</guid>
		<description>Just wanted to let you know that the new version is out that fixes that crashing problem on startup.

Bill Reiss</description>
		<content:encoded><![CDATA[<p>Just wanted to let you know that the new version is out that fixes that crashing problem on startup.</p>
<p>Bill Reiss</p>
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		<title>By: nrXic</title>
		<link>http://www.xnplay.co.uk/2008/12/22/dr-popper/comment-page-1/#comment-331</link>
		<dc:creator>nrXic</dc:creator>
		<pubDate>Thu, 01 Jan 2009 01:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=521#comment-331</guid>
		<description>I think this game can work for those who are into games like Bejeweled.  I don&#039;t understand the appeal of Bejeweled, but the fact remains that it&#039;s an extremely popular accessible game, so there is undoubtedly a market for it.  

Reminds me of SEGA Swirl (http://www.youtube.com/watch?v=uC-_J_voczo), and that game had a decent reception among enthusiasts for being a fun laid back game.

But again, I don&#039;t see the appeal personally.  Good visuals though, nice option to change the look of the colors with different objects (little touches like that make games like this more worth their asking price), and hey, it uses a non-typical font (way too many games are using fonts you see every day!). 

But yeah, I just wanted to say that despite my personal tastes, I know for a fact people like this stuff, and while most of these people are at their PCs, there could possibly be a market out there for this on the 360 userbase.</description>
		<content:encoded><![CDATA[<p>I think this game can work for those who are into games like Bejeweled.  I don&#8217;t understand the appeal of Bejeweled, but the fact remains that it&#8217;s an extremely popular accessible game, so there is undoubtedly a market for it.  </p>
<p>Reminds me of SEGA Swirl (<a href="http://www.youtube.com/watch?v=uC-_J_voczo" rel="nofollow">http://www.youtube.com/watch?v=uC-_J_voczo</a>), and that game had a decent reception among enthusiasts for being a fun laid back game.</p>
<p>But again, I don&#8217;t see the appeal personally.  Good visuals though, nice option to change the look of the colors with different objects (little touches like that make games like this more worth their asking price), and hey, it uses a non-typical font (way too many games are using fonts you see every day!). </p>
<p>But yeah, I just wanted to say that despite my personal tastes, I know for a fact people like this stuff, and while most of these people are at their PCs, there could possibly be a market out there for this on the 360 userbase.</p>
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		<title>By: Bill Reiss</title>
		<link>http://www.xnplay.co.uk/2008/12/22/dr-popper/comment-page-1/#comment-328</link>
		<dc:creator>Bill Reiss</dc:creator>
		<pubDate>Wed, 31 Dec 2008 21:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=521#comment-328</guid>
		<description>There is a new release that will be available as soon as it passes peer review that I think should fix the crash issue. 

Sorry you didn&#039;t like the game, it&#039;s really not about clearing the board, it&#039;s about gathering the bubbles into big groups because the scores jump exponetially, so that&#039;s where strategy comes into play. 

I originally wrote the game for my daughter so maybe you need to be a 5-12 year old girl to really enjoy it, although a few of the playtester&#039;s girlfriends enjoyed it as well.</description>
		<content:encoded><![CDATA[<p>There is a new release that will be available as soon as it passes peer review that I think should fix the crash issue. </p>
<p>Sorry you didn&#8217;t like the game, it&#8217;s really not about clearing the board, it&#8217;s about gathering the bubbles into big groups because the scores jump exponetially, so that&#8217;s where strategy comes into play. </p>
<p>I originally wrote the game for my daughter so maybe you need to be a 5-12 year old girl to really enjoy it, although a few of the playtester&#8217;s girlfriends enjoyed it as well.</p>
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		<title>By: oddbob</title>
		<link>http://www.xnplay.co.uk/2008/12/22/dr-popper/comment-page-1/#comment-233</link>
		<dc:creator>oddbob</dc:creator>
		<pubDate>Mon, 22 Dec 2008 14:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=521#comment-233</guid>
		<description>I got that first time - straight to a code 4, a rerun of the trial seemed to sort it.</description>
		<content:encoded><![CDATA[<p>I got that first time &#8211; straight to a code 4, a rerun of the trial seemed to sort it.</p>
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	<item>
		<title>By: Crowbar</title>
		<link>http://www.xnplay.co.uk/2008/12/22/dr-popper/comment-page-1/#comment-230</link>
		<dc:creator>Crowbar</dc:creator>
		<pubDate>Mon, 22 Dec 2008 11:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.xnplay.co.uk/?p=521#comment-230</guid>
		<description>I never got the game to run, actually. Got to the title screen, hit A and whisked away to a magical far away land of unexpected shutdown errors. That makes my emoticons sad. :(</description>
		<content:encoded><![CDATA[<p>I never got the game to run, actually. Got to the title screen, hit A and whisked away to a magical far away land of unexpected shutdown errors. That makes my emoticons sad. <img src='http://www.xnplay.co.uk/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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