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2 responses to “GraphSpacer”

  1. bmoussavi

    This game looked interesting to me when I saw the video. Mostly for the visual style. But then after I saw it for a bit, I was concerned that the game’s simplicity might be part of its overall problem. Shapes are great to help the user distinguish between your friendly triangle and enemy shapes, but I think solid colors or some other color motif may have helped the user distinguish their controlled shape and all the others. Between the human controlled triangle, the other shapes flailing around the scree and the bullets going in every which way, I could see this game getting confusing in a hurry. But I could be wrong! I’ve never played it before. I’m just basing my opinion off the trailer video.

  2. GraphSpacer Black: XNPlay

    [...] originally reviewed GraphSpacer by starting with the [...]

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