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Kodu Game Lab

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So, it’s here then. The much trumpeted Kodu finally lands on the Indie Games service. Microsoft Research Team’s “easy” game creator, put together in XNA, released on the XNA dev service and rather awkwardly, subject to the same limitations that everything else on the service is subject to. So, that’s an 8 minute trial of a games creation package then. If I’m not much mistaken, for the average person that’ll be time enough to load up the tutorial, gawp at it with a slightly puzzled look on their faces then shrug their shoulders to go off and find the next massage application.

It’s a bit of a weird situation all told. On one hand, it’s nice to see that Microsoft employee’s don’t get any sort of special treatment, on the other hand it seems more than faintly ridiculous to not put this out on XBLA and offer a more flexible trial*. Of course, by more flexible I mean “actually giving folks enough time to dig into it and see what it does”. Being noble is one thing, but short of putting Kodu in a tiny box, locking said box and chucking the box to the bottom of the sea I can’t think of a faster way to sink this bloody thing. Actually, I can, but I’ll come to that in a moment, right now there’s other stuff to discuss.

Let’s get this out the way pretty early on. Kodu is a fucking brilliant and important piece of work. Yeah, I can already hear a couple of you developers griping or asking what the point of it is – but y’know, you guys and gals, you already develop. You’re already (hopefully) well versed in the art of vomiting out code from your brain and making your daft ideas come to life. It sorta goes without saying that it’s kinda not for you, y’know?

Continue reading “Kodu Game Lab”

Gamerbots Preview

Hotwave Games have just fired us over a link to the trailer for their latest game. It’s called Gamerbots: Third Robot Shooting and it looks quite nice really. I like the Tron-esque arena but then, I’m always a little biased towards that look regardless (as those who know me well will testify).

Due later this month and you can find lots more information here.

Also, posting in the middle of a storm! Woohoo! Sweat, thunder, lightning and robots. How very primal.

Bobby Says – Dance with me!

BobbySays

Actually, Bobby, I think I’d rather not, thanks.

Bobby Says is a very basic Simon Says clone, with Bobby the block sitting in the middle of the screen, he gives you a sequence of ‘moves’ to follow by pressing the ABXY buttons. You then need to repeat this pattern to continue. You can also play against 3 other players to see which one of you loses/gets bored first.

That’s all there is to this game. Basic and functional graphics and a simple melody accompany the game. While the game isn’t broken in any way, it’s so featureless and boring, it’s impossible to recommend.

Continue reading “Bobby Says – Dance with me!”

Halfbrick Racing Trailer

Having enjoyed the previous 2 Halfbrick releases, it’s nice to see a third coming our way. This time we’re leaving behind time travel and orbits and heading into the realms of racing. Billed as “their best XNA game yet” it’ll be interesting to see how the third one fares. Watch the skies…

Bobbin’s Quest

BobbinsQuest

Bobbin’s Quest is a platformer in which you control Bobbin the apple on his quest to fend off the oranges and bananas attacking his fruity brethren. The plot is introduced with a little animated comic, which is a nice touch, even if the art quality isn’t top notch.

You can control Bobbin by moving around, jumping, attacking with his sword and shooting seeds. Whenever you kill another fruit foe, you can eat them to get experience points. There are sometimes other apples along the way, who join your army when you get close to them. At certain points, you go into a battle mini-mode where the apple army attacks the orange army while you throw explosive seeds at the other army.

Continue reading “Bobbin’s Quest”

Battle-X

BattleX

Apparently not tired of Battling, I move onto the 5th game starting with Battle, the imaginatively named Battle-X. The game is a fighter in which you can pit equally imaginative characters such as ‘Stickman’ and ‘Big Guy’ against each other.

Each character can punch and kick (fancy that for a fighting game) and also has two special moves, which can be activated by holding the right trigger while inputting a combo. Seeing as there are only two special moves, having a button for each would have been much easier to play.

Continue reading “Battle-X”

Battle Ball

BattleBall

And so, the fourth title to be reviewed that begins with ‘Battle’ is Battle Ball. Although it’s less of a battle with the ball, but more of a battle with yourself at how long you can continue playing this dull pong clone without your brain liquifying and slowly dribbling out your nose.

Battle Ball is the most featureless, economy version of the game I’ve seen. Yes, Ladies and Gentlemen, we have the EasyJet of Pong clones here.

Continue reading “Battle Ball”

UnRevolutionary

UnRevolutionary - UnInteresting more like

Ouchie. Ouchie. Ouchie.

Load times, then. Shall we talk about them? They’re a necessary evil. In so many cases this is a truth but it doesn’t stop anyone hating them with a passion. I’m sure that some would argue “ah, back in my day we used to have to start the cassette player, go fer a bath, lick the road clean half an hour before we got out of bed and even then we weren’t sure if the game would t’load and our father would beat us till dead etc…” and that’s cool, it’s your right to live a delusional state where somehow by something being terrible in the past makes it acceptable now.

Continue reading “UnRevolutionary”

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